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Battletech flashpoint mission decisions
Battletech flashpoint mission decisions










battletech flashpoint mission decisions

We’re combining core gameplay mechanics in new ways to create deeper content,” said Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes. “Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. New Encounter - In “Target Acquisition”, you’ll put your light and medium ‘Mechs to good use by taking control of three territories on the map to prevail! New BattleMechs - Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops.

battletech flashpoint mission decisions

New Biome - Navigate a lush tropical beach environment, with sunny shores and just a pinch of alien flare, for good measure.

#Battletech flashpoint mission decisions series#

To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions.įlashpoints - Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses. 21, 2018 - Paradox Interactive and Harebrained Schemes today announced that the first-ever BATTLETECH expansion, FLASHPOINT will be available in November 2018, complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints.įlashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. High-stakes Short Stories, New Biome, New BattleMechs and a Multi-Territory Encounter.ĬOLOGNE - Aug.












Battletech flashpoint mission decisions