

We’re combining core gameplay mechanics in new ways to create deeper content,” said Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes. “Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. New Encounter - In “Target Acquisition”, you’ll put your light and medium ‘Mechs to good use by taking control of three territories on the map to prevail! New BattleMechs - Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops.

New Biome - Navigate a lush tropical beach environment, with sunny shores and just a pinch of alien flare, for good measure.
#Battletech flashpoint mission decisions series#
To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions.įlashpoints - Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses. 21, 2018 - Paradox Interactive and Harebrained Schemes today announced that the first-ever BATTLETECH expansion, FLASHPOINT will be available in November 2018, complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints.įlashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. High-stakes Short Stories, New Biome, New BattleMechs and a Multi-Territory Encounter.ĬOLOGNE - Aug.
